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21. Time to Remove Inter-Empire Highsec Highways - in Assembly Hall [original thread]
@OP.. If you recall and argue using history, you might need to consider such things as the market order nerf, and SCC boost. Also the huge number of new traded items that makes Jita the living beast it is.. Check EVE metrics for details.. The volu...
- by Caleb Ayrania - at 2010.07.13 13:47:00
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22. Make the API a first-class citizen - Redesign it and make it stable - in Assembly Hall [original thread]
I thought this was in the works.. A lot of good topics at the FF roundtables.. I guess someone lost the notes from that.. Tycoon wannabe go here: SCC Lounge Got Game? Peak a boo...
- by Caleb Ayrania - at 2009.12.20 18:33:00
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23. [Proposal] Buying from saved fits - in Assembly Hall [original thread]
This idea just need a bit of tweaking into a new and highly useful tool.. Have hotpad work more like fittings or bookmarks.. with the option to inject multiple buyorders at once using these presets. With a nice UI this would make a nice upgrade ...
- by Caleb Ayrania - at 2009.04.05 14:53:00
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24. [Proposal] Trader love, Commerce Ship and Trade Skills - in Assembly Hall [original thread]
Well its actually a bit more than just a new ship.. Its a way to give an alternative to the station hugging.. wokring markets from space chose from a regional list is a bit useless.. if its trading for margin that is, or reselling.. This is basi...
- by Caleb Ayrania - at 2009.02.27 22:44:00
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25. [Proposal] Mulitple corp affiliation - in Assembly Hall [original thread]
Its exactly things like this you would get if you could simply wear more corp uniforms than one.. And switching between uniforms did not have the time limit of 24 hours. With such a feature the 24 hour limit might even be moved to 48 hours, and ...
- by Caleb Ayrania - at 2009.02.27 22:34:00
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26. [Proposal] Trader love, Commerce Ship and Trade Skills - in Assembly Hall [original thread]
Well as some might have noticed the trader profession seem to have been overlooked in regards to the higher ranked skills. There havent been added any new skills and higher levels to this group. I really think we could use a few new ones. a new le...
- by Caleb Ayrania - at 2009.02.27 12:51:00
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27. [Proposal] Mulitple corp affiliation - in Assembly Hall [original thread]
Nice long post Drake.. I think I would tend to agree on every single point.. What you fail to see is that corp jumping and alts is a problem when it comes to trust and loyalty.. And even though you might not want to have multi affiliated membe...
- by Caleb Ayrania - at 2009.02.25 20:02:00
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28. [Proposal] Mulitple corp affiliation - in Assembly Hall [original thread]
Ok so basically you are saying that you dont use alts to work around the need to be in more corps than one? I am rather sure that a way to move between corps would actually mean less skinswapping and less micro corps.. I just know that there are...
- by Caleb Ayrania - at 2009.02.25 17:16:00
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29. [Proposal] Mulitple corp affiliation - in Assembly Hall [original thread]
Well basically pointing to the same claim about it being a wardec safety.. is a bit lame.. I specifically said it would not be a way to avoid wardecs.. This is only a way to make it easier to be affiliated more then one place.. The alt skin jum...
- by Caleb Ayrania - at 2009.02.25 07:04:00
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30. Hijacking/ Stealing ships in a Pod - in Assembly Hall [original thread]
Incapacitated state of ship... Linkage - Money is Love - Sometimes it just gets bend the wrong ways. Feed your Brain: Innovation Thread
- by Caleb Ayrania - at 2009.02.25 06:57:00
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31. [Proposal] Hitchhiking - in Assembly Hall [original thread]
I must admit I almost liked the idea of moving other peoples clones even more than the initial proposal.. But se hitching and being on someone elses ship in flight really still appeals to me.. Tourist like and maybe as a reporter to a great flee...
- by Caleb Ayrania - at 2009.02.25 06:54:00
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32. [Proposal] A new Bounty Hunter system - in Assembly Hall [original thread]
Makes perfect sense to trade aggression rights.. They should be level based so there is attack, destruction and kill. Each type of aggression grants the victim a similar right 1 to 1. Type 1 Scanning, targeting, and can looting grants the same...
- by Caleb Ayrania - at 2009.02.25 06:47:00
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33. [Proposal] Mulitple corp affiliation - in Assembly Hall [original thread]
Well sort of self evident to the idea that you couldnt shift corp and avoid a wardec.. Your wardec would follow you like your involvement in the corp.. - Money is Love - Sometimes it just gets bend the wrong ways. Feed your Brain: Innovatio...
- by Caleb Ayrania - at 2009.02.23 23:58:00
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34. [Proposal] Mulitple corp affiliation - in Assembly Hall [original thread]
We really need ccp to rethink corp access and affiliation. There really isnt any reason why we should not be able to work for more than one corp. Remove the 24 hours limit thing, and let it only apply for actual un-affiliations. Especially in t...
- by Caleb Ayrania - at 2009.02.23 21:36:00
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35. [Proposal] Hitchhiking - in Assembly Hall [original thread]
I think it is very relevant to consider this one in ref to later ambulation. Why not make a special character transport contract where you basically gets dropped at a location of the transporting ship? So you could pay for safe passage, or hitch...
- by Caleb Ayrania - at 2009.02.23 07:08:00
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36. [proposal] Tradeble killrights and standing based bounty payout - in Assembly Hall [original thread]
As things are we have a non working bounty system and a rather hyper aggressive killrights system.. A whole new gameplay and fixed issues would be the result if the following was added. Killrights was based on witnessed aggression only. So targe...
- by Caleb Ayrania - at 2009.02.23 06:56:00
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37. Docking Mechanics - in Assembly Hall [original thread]
Well I have to give this rather nice idea a little addition.. I am all for more game around space and a really neat way is to do something like OP mentioned.. I think dock and undock should be added to the autopilot.. wait hear me out.. but w...
- by Caleb Ayrania - at 2009.02.23 06:38:00
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38. [Proposal] Concord Macro-Hunting Team - in Assembly Hall [original thread]
There was a timing strength on targetting suggested somewhere that would solve a lot of macroing.. Target risk being lost (coherency loss) this based on target size, target speed and number of active players targeting.. The effect would be that ...
- by Caleb Ayrania - at 2009.02.23 06:15:00
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39. [Proposal] Tourists to Slaves - in Assembly Hall [original thread]
Would make a nice roleplay added feature.. Personally I would like this added to an overhaul of the station functions. Not the features but the underlying mechanics.. So npc goods offered and demanded was linked together. So players could basi...
- by Caleb Ayrania - at 2009.02.23 06:06:00
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40. [Idea] Aging - in Assembly Hall [original thread]
Well my daughter inspired this one, when she asked me if there was a way to tell how old characters were. If there was a way to tell what character was the oldest. Would be a neat little feature if the model could somehow reflect the age, and may...
- by Caleb Ayrania - at 2009.02.12 12:12:00
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